Xingjian Wang
Papers - 2026-08-08Blur image

Grounding-driven Visual Reasoning#

Learning from Failures: Retrieval-Centric CoT via Hard Negatives for Unified Multimodal Retrieval

Unified multimodal retrieval aims to identify candidates that satisfy complex user intent expressed through heterogeneous inputs. Although Large Vision-Language Model (LVLM)-based retrievers are efficient and scalable, directly encoding raw multimodal inputs often misses fine-grained discriminative cues, leading to confusion among semantically similar candidates. Recent methods mitigate this limitation by generating Chain-of-Thought (CoT) rationales to enrich the query representation. However, such reasoning is typically derived from the query alone: it explains what the query describes, but not what the retriever misunderstands. We argue that effective retrieval reasoning should instead be conditioned on retrieval feedback. Based on this insight, we introduce UniME-R1, an embedder-adviser framework that learns to reason over initially retrieved candidates and generate Retrieval-Centric Chain-of-Thought (RC-CoT). The adviser analyzes candidates individually to identify the discriminative cues confused by the embedder. If the target appears in the initial top-k set, UniME-R1 directly reranks the candidates; otherwise, it generates RC-CoT to refine the retrieval direction and performs full-corpus re-retrieval with a dual-mode embedder. To train the framework, we mine hard negatives to simulate realistic retrieval failures, jointly optimize direct retrieval and RC-CoT-augmented retrieval, and align the adviser with retrieval outcomes through supervised learning and retrieval-oriented reinforcement learning. Extensive experiments on MMEB-V2 and a diverse set of general multimodal retrieval benchmarks demonstrate that UniME-R1 consistently improves retrieval performance over strong baselines.

ChronoVision: Temporal Reasoning via Latent State Reconstruction

Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.

Teaching Nemotron Greek: Mining a Corpus, Adapting Retrieval, and Grounding Generation for Modern Greek across Specialist Domains

Modern Greek is absent from NVIDIA's Nemotron retrieval models and from major multilingual retrieval benchmarks, despite being important for retrieval-augmented generation (RAG) in legal, energy, financial, and medical applications. We present an end-to-end adaptation of the Nemotron retrieval stack for Modern Greek, including corpus mining, synthetic supervision, retrieval model training, reranker adaptation, reader fine-tuning, and a new benchmark called HERA. Our study shows that a parameter-free BM25 baseline outperforms several off-the-shelf multilingual dense retrieval models on specialist Greek corpora. After fine-tuning on 65,773 Greek retrieval pairs, a Nemotron 1B embedder improves nDCG@10 from 0.362 to 0.835 and substantially outperforms its unadapted counterpart. The learned language competence transfers to general-domain Greek, although the advantage over BM25 remains domain-dependent. We further adapt a cross-encoder reranker and demonstrate consistent improvements across specialist domains. Finally, we LoRA-tune a Nemotron 30B-A3B mixture-of-experts reader for grounded generation, increasing judged answer correctness from 29.4% to 66.9% while significantly improving faithfulness and citation quality. We also introduce HERA, the first large-scale Greek benchmark for retrieval-augmented generation, and release our adapted models and benchmark to support future research on Greek-language RAG systems.

3D LLM#

AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning

Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.

WorldClaw: Agentic 3D Open-World Generation at Scale

Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.

GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?

Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.

EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.

HarnessOpt-Bench: Evaluating LLMs at Harness Optimization

As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization -- the iterative and evaluation-guided improvement of a harness by an AI system -- both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.

Multimodal World Model#

OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models

No summary available.

Interpretable MEG Decoding of Perceived Speech: Cortical Sources and the Stimulus Features That Drive Retrieval

Short segments of perceived speech can be retrieved from non-invasive magnetoencephalographic (MEG) recordings by deep networks trained with a CLIP-style objective against wav2vec 2.0 audio embeddings. Yet their weights do not map onto electrophysiological quantities, and it remains unclear which speech properties drive retrieval. We build on a high-performing MEG-to-audio retrieval architecture but redesign both its front end and decoder. Its spatial attention operates on a flattened sensor layout; we replace it with spherical harmonics defined on the three-dimensional MEG helmet geometry. We reduce the subject-specific representation from 270 to 25 branches, add a temporal filter to each branch to match it to a neuronal source in space and time, and make the convolutional decoder shallower. Ocular and cardiac components are removed before training to reduce the risk of stimulus-locked shortcuts. On MEG-MASC, the model reaches 39.75 +/- 0.34% Top-1 accuracy among 1005 candidates across six trained solutions, with about 20 times fewer decoder parameters. Its weights map to source space, recovering generators consistent with the speech-perception network, while left-lateralized branches carry higher-frequency rhythmic components not evident on the right. Paired MEG occlusion shows that 15 of 19 stimulus features contribute, with the largest effects for silence, sound intensity, vowels, and acoustic onsets. Random word lists behave oppositely: substituting narrative MEG into them improves retrieval, indicating that activity without narrative structure carries less recoverable information than activity during coherent speech. The wav2vec target can be reduced to about twelve learned feature dimensions without loss of accuracy, whereas strong temporal compression causes a clear loss. Together, source mapping and input interventions reveal what drives retrieval.

From Economic Agents to Agentic Economies: A Systems Blueprint for Economic World Models

Economic World Models (EWMs) are generative economic models that simulate how economies evolve from within by modeling heterogeneous agents, their beliefs and actions, and the market and institutional mechanisms through which their interactions produce aggregate outcomes. This paper develops an implementation roadmap for building economic world models as generative engines in which heterogeneous agents act, interact, adapt, and co-evolve with markets and institutions, thereby producing economic dynamics from the inside. We organize EWM systems into a six-level capability ladder, from fixed rule-based agent worlds to adaptive and LLM-based agent worlds, self-evolving agents, evolving institutional worlds, and sim-to-real economic twins aligned with real observations. A systematic literature survey across these levels reveals that existing work remains concentrated in lower-level agent and simulation environments, while systems with self-evolving agents, endogenous institutions, persistent empirical alignment, and validated economic mechanisms remain rare. By translating the EWM agenda into an implementation blueprint, this paper aims to accelerate the development of the next generation of economic simulation environments that can serve as high-fidelity sandboxes for human decision-makers and as training, planning, evaluation, and safety substrates for AI agents. We release a curated paper list and related resources to support future research.

On-Policy Delta Distillation for Multilingual Math Reasoning

On-Policy Distillation (OPD) is emerging as a promising alternative to reinforcement learning for LLM post-training, yet its effectiveness in multilingual settings remains underexplored. We study OPD and its advanced variant, On-Policy Delta Distillation (OPD$^2$), for mathematical reasoning in English, Korean, and Japanese. OPD$^2$ improves OPD by using the probability gap between a post-trained teacher and its base model as the learning signal. Experiments with Qwen3 show that OPD$^2$ consistently outperforms the original OPD, with particularly strong improvements in Korean and Japanese, and generally narrows the English-Korean performance gap. We further find that English-only OPD can also increase performance for Korean and Japanese, but often shifts the responses toward English, highlighting the importance of multilingual data to preserving target-language responses.

Papers - 2026-08-08
https://themaoqiu.github.io/blog/papers-2026-08-08
Author 猫柒-
Published at August 8, 2026