

Papers - 2026-10-09
吾能观之数千而面色如故
Grounding-driven Visual Reasoning#
VepAgent: Bridging Causal-Transition via Tool-Augmented Reinforcement Learning for Video Event Prediction
Multimodal Large Language Models (MLLMs) have demonstrated remarkable potential in video understanding, yet their reliance on retrospective summarization and text-centric priors often limits their ability to bridge unobserved causal transitions when applied to Video Event Prediction (VEP). To address this, we propose VepAgent, an agentic framework that integrates causal-transition reasoning with tool-augmented reinforcement learning (RL) for robust VEP. Unlike prior methods that passively project future trajectories from historical dependencies, our approach explicitly models the logical progression from terminal observed states to future events. Specifically, we first construct futurebench-4K, a high-quality chain-of-thought dataset for supervised fine-tuning (SFT) that effectively bridges the causal-logic gap by structuring the deduction of unobserved intermediate states. Subsequently, we develop a diagnostic tool library integrating state tracking, frame retrieval, and region magnification, enabling the agent to dynamically augment reasoning with external tools to recover missing spatio-temporal evidence and resolve visual ambiguities during inference. Moreover, we propose a composite reward mechanism that jointly optimizes prediction accuracy, causal coherence, and reliable prior, compelling the agent to rely on genuine visual grounding rather than superficial textual similarities. Extensive evaluations on FutureBench and NEPBench datasets demonstrate that our method achieves state-of-the-art performance, significantly outperforming larger MLLMs and validating the empirical effectiveness of our agentic, future-oriented reasoning paradigm.
UniWAM: Unified World-Action Model
Vision-language-action models benefit from the understanding and reasoning capabilities of pretrained vision-language models, but action-only supervision provides limited grounding in world dynamics. Conversely, world-action models inherit spatiotemporal priors from video generation models, yet remain limited in semantic understanding and reasoning under distribution shifts. We introduce UniWAM, a unified architecture that integrates a physical reasoner, a world generator, and an action predictor to jointly learn semantic understanding of the physical world, visual generation, and action prediction. To ensure the quality of the training data, we developed a rigorous data cleaning and annotation pipeline for both human egocentric data and robot data. To adapt the vision-language component to embodied tasks while preserving its inherited language capabilities, we represent low-level actions in natural language and introduce a pre-training recipe that assigns complementary supervision from visual question answering (VQA) data, human egocentric data, and robot demonstrations to the appropriate model components. During post-training, future visual noise augmentation reduces reliance on precise future predictions, while history-conditioned flow matching uses encoded action history to initialize action generation. Together, these designs significantly reduce denoising steps while maintaining performance. UniWAM achieves state-of-the-art (SOTA) performance across multiple evaluations, including in-distribution performance, robustness, generalization, instruction following, and long-horizon task execution. Furthermore, we uncover a log-linear scaling law of unified human-robot co-training, demonstrating the effectiveness of large-scale pre-training on a mixture of human and robot data.
3D LLM#
nanoMuse: An Open-Source Personal Agent for Every Device You Own
Assistants from 2011 answered and waited, and agents from 2023 did a task and stopped. In September 2026 Meta's Muse showed an agent for one person, with accounts, devices, memory and a conversation that lasts, closed, in a vendor's cloud, in one country. Such an agent is expected to act on a person's accounts and devices, remember them across weeks, speak first when it is worth it, and answer for what it did. It is a kind of software, not a model, and until now had no open counterpart. This report defines the personal agent in five questions and three horizons. It reads how Muse is built from Meta's public record and a copy of its production prompt, each statement marked by its source. It then presents nanoMuse, the open-source counterpart under the GPL-3.0, one agent on every device a person owns, with hands on the phone's screen and the computer's. They share one conversation over a relay anyone can run; every action goes through a Sentinel, memory is files the person can read, and the model is their choice. Its size and cost are given as estimates. What is open, memory with provenance, an evaluation suite for the hands and an open model for them, is set out as a roadmap.
Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games. Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer. The Designer translates user instructions and Reviewer's feedback into detailed plans. The Builder turns these plans into candidate games. The coding-native Player creates and executes reusable policies through programmatic interfaces to efficiently collect diverse gameplay trajectories, mitigating evaluation bias caused by slow GUI-based collection. The Reviewer uses carefully designed trajectory-based metrics to induce player preferences, integrating with visual evidence and explicit textual preferences to evaluate games against game-specific criteria. Finally, the Reviewer accepts the better version and provides improvement reviews for the next round, closing the recursive loop. Our method achieves state-of-the-art overall performance of 77.89 on GameCraft-Bench. On GameASG-Bench, it achieves a strict task success rate of 53.2%, a 34.1% improvement over the same-model baseline, and the highest mean runtime-check pass rate at 93.4% among compared methods. A user study shows longer playtime and higher ratings. Code is coming soon.
DecepEval: A Benchmark for Evaluating Deception in LLM Agents
As large language model (LLM) agents become increasingly autonomous, they may pursue task performance through deception, raising concerns about their reliable deployment. Existing evaluations show that LLM agents can deceive, but often examine isolated scenarios or narrowly defined conditions, limiting systematic understanding of when deception becomes more likely. To address this gap, we introduce DecepEval, a benchmark comprising 1,532 instances across 3 task families and 28 professional scenarios. Drawing on classical fraud theories, we propose the LLM Deception Diamond framework, which characterizes four external conditions that may induce deception: pressure, incentive, opportunity, and conflict. DecepEval pairs neutral and induced versions of each instance to measure condition-dependent changes in deception rates, while explicit task facts and observable agent behavior help distinguish deception from capability-related errors. Evaluations of nine frontier LLMs show that inducements increase deception across models and task families, even among models with low baseline deception rates. DecepEval makes these vulnerabilities measurable, providing a shared benchmark for progress toward trustworthy artificial intelligence.
Multimodal World Model#
STEPQuant: When and Where Errors Matter in Delta-Rule Recurrent State Quantization
Linear attention replaces growing KV caches with fixed-size recurrent states, yet these persistent states can become a substantial memory bottleneck under concurrent serving. Directly quantizing recurrent states to low precision often leads to severe accuracy degradation, as quantization errors propagate through successive state updates. We discover that the impact of these errors depends on two complementary dimensions: temporally, errors in long-lived memory can persist across many decoding steps; spatially, errors in different key rows affect model outputs differently, while state magnitudes vary substantially along both rows and columns. Motivated by these observations, we propose STEPQuant, a spatial-temporal post-training quantization framework for Delta-rule recurrent states. STEPQuant allocates precision according to error magnitude and memory lifetime, and jointly fits key-row and value-column scales based on state distributions and key-row impact on output error. Experiments on Qwen3.8-27B and Kimi-Linear-48B-A3B-Instruct across both long- and short-generation benchmarks show that STEPQuant closely matches FP32-state accuracy under a nominal 6-bit budget and outperforms uniform INT8 in its 4-bit configuration. Integrated into SGLang with optimized GPU kernels, 6-bit STEPQuant achieves over 5x recurrent-state compression and reduces total serving memory by up to 68.7%. Our code is available at https://github.com/Dreamer-Toby/STEPQuant.
Long-WAM: Scaling the Context of World-Action Models
Real-time robot control demands enough visual history to infer motion and task progress, but processing that history can delay action. We present Long-WAM, a model-system framework for scaling the context of causal world-action models under real-time control constraints. Our central finding is that access to history is not the same as using it: longer histories pay off far more when the video foundation is pretrained autoregressively (AR). We first learn causal prediction from robot and egocentric videos without action labels, then preserve this history-to-future structure during world-action adaptation. On RoboCasa GR-1, increasing context from 0.0 to 19.2 seconds raises success from 63.3% to 78.7%, whereas a bidirectionally pretrained initialization shows no net gain; robot-domain AR pretraining further raises peak success on GR-1 and LIBERO-Long. Long-WAM also achieves the best results among compared methods on LIBERO-Long, RoboTwin 2.0, and DOMINO. Streaming observation encoding, asynchronous execution, and hardware-specific acceleration enable deployment on RTX 5090, DGX Spark, and Jetson AGX Thor without dropping future prediction; on RTX 5090, each action chunk, including future-video latent prediction, takes 107.4 ms. Real-time deployment on Unitree G1 and YAM supports dynamic and long-horizon manipulation, including 95% success on dynamic cup stacking, where Pi0.5 and Fast-WAM succeed in none of 20 trials. As a memory-informed executor, Long-WAM also complements higher-level planning in composite tasks.
Questioning the Questions: Sustaining Self-Evolution in Reasoning Models
Self-evolving reasoning models learn from their own generated questions, yet repeated self-training can lead to performance collapse. In this paper, we investigate why performance deteriorates over successive rounds and how to sustain self-evolution. Our analysis identifies two recurring quality problems in self-generated questions: invalid questions and repeated variants of the same mathematical questions. First, invalid questions become more prevalent across rounds, and answer-consistency filtering further increases their proportion in training data. Second, existing question diversity controls based on lexical similarity can miss mathematically equivalent questions expressed in different ways, which leads to question diversity collapse in later training rounds. Building on these findings, we introduce R-Quest, which uses question validity and novelty feedback to guide self-evolution. We first train the solver to recognize and reject invalid questions, then use its judgments to guide questioner rewards and filter solver training data. To avoid question repetition, we use a frozen base model to compare sampled question pairs and provide novelty feedback. Empirically, our method consistently achieves the highest average performance on 12 benchmarks in mathematical reasoning, general-domain reasoning, and code generation across two model families. Additionally, R-Quest maintains stable performance gains over ten rounds of self-evolution, peaking in the final round and outperforming R-Zero by 17.32 points.
GRACE: Generation-aware latent compression for efficient video generation
Highly compressed video autoencoders offer an effective way to accelerate video diffusion models, as the Diffusion Transformer (DiT) operates on far fewer tokens. However, such autoencoders are challenging to train, since a higher compression ratio degrades reconstruction quality and recovering it requires more channels, which is known to slow the convergence of the DiT. The compressed latent also differs from the one the DiT was trained on, so the pretrained DiT must be either retrained from scratch or adapted at considerable cost. Compressing the autoencoder the DiT was trained with appears to preserve compatibility, yet optimizing it for reconstruction alone still shifts the latent away from the distribution the DiT has learned. To address this, we propose Generation-Aware Latent Compression for Efficient Video Generation (GRACE), a two-stage framework that compresses a pretrained video autoencoder while keeping it compatible with the pretrained DiT. Specifically, we keep a frozen base latent from the pretrained encoder and learn a residual latent for the information lost under stronger compression, while aligning the compressed latent with the pretrained latent in the feature space of the frozen DiT so that the autoencoder is optimized for generation. We then adapt the DiT with lightweight fine-tuning and asymmetric denoising, where the base is denoised ahead of the residual. GRACE reduces the token count of Wan2.1-I2V-14B by 8x and its latency by 11.1x at 480x832x81, while matching the generation quality of the pretrained pipeline before compression on VBench.
UltraText Bench: A Comprehensive Bilingual Benchmark for Evaluating Visual Text Rendering in Image Generation
No summary available.
SGF+: Decoupling Gradient Flows for Autoregressive Video Generation
Autoregressive video generation requires denoising the current frames while writing their key-value representations as context for future predictions. However, these two roles typically share parameters, and we find that their gradients exhibit distinct patterns and systematic negative alignment, hindering the joint optimization of visual quality and temporal consistency. We introduce Self Gradient Forcing Plus (SGF+), which assigns separate parameters to context writing and denoising while preserving their interaction through causal attention. Both roles are jointly optimized using the original generation objective without auxiliary losses, with context writing supervised through its contribution to future predictions. This simple change improves visual quality and long-horizon consistency over the evaluated baselines in both framewise and chunkwise generation, without additional video training data or a longer training horizon. Trained on only 5s rollouts, SGF+ supports continuous generation for up to 24 hours without long-video fine-tuning. These results highlight role-specific parameterization as an effective design principle for high-quality autoregressive video generation and native long-horizon extrapolation.
Semifactual Credit-Augmented Policy Optimization
Reinforcement learning with verifiable rewards (RLVR) has improved the reasoning capabilities of large language models (LLMs), yet their predictions remain sensitive to task-irrelevant prompt features. We investigate this sensitivity through semifactual prompt interventions that preserve the underlying problem and its answer. Our analysis reveals substantial variation in token-level sensitivity and shows that suppressing high-drift token candidates during decoding improves reasoning accuracy without updating model weights. These findings highlight a limitation of Group Relative Policy Optimization (GRPO), which assigns the same outcome-derived advantage to every response token and may reinforce potential spurious dependence alongside useful reasoning. Motivated by this observation, we introduce Semifactual Credit-Augmented Policy Optimization (SCAPO), a causally inspired variant of GRPO that incorporates semifactual stability into token-level credit assignment. SCAPO measures token probability drift for fixed responses under semifactual interventions and uses normalized stability scores to reduce advantages for relatively unstable tokens during early training, while granting no additional credit for stability alone. On Qwen3-4B-Base and Qwen3-1.7B-Base, SCAPO improves AIME 2024-2026 accuracy over GRPO by 5.63 and 4.17 percentage points, respectively. At both model scales, SCAPO achieves the best results on most evaluated mathematics benchmarks and all evaluated out-of-distribution benchmarks among the compared methods. These results suggest that semifactual stability provides an effective training signal for improving reasoning and generalization through finer-grained credit assignment in RLVR. The code is available at https://github.com/DtYXs/SCAPO.