Xingjian Wang
Papers - 2026-10-15Blur image

Grounding-driven Visual Reasoning#

Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

City-scale 3D grounding is commonly formulated as candidate ranking, which requires precomputed instance proposals and becomes inefficient in large outdoor scenes. We propose Urbex, an agentic vision-language framework that instead casts grounding as active spatial search. Urbex represents a city-scale 3D scene as an interactive multi-view environment, allowing a VLM agent to query landmarks, zoom into local regions, render oblique views, and commit a grounded bounding box. We optimize this tool-use policy with reinforcement learning on CityRefer, using smooth localization rewards and lightweight shaping rewards for efficient exploration. Experiments show that Urbex achieves the best Hit@1 and IoU on CityRefer, supports candidate-free grounding without ground-truth boxes, and is substantially faster than the strongest city-scale ranking baseline. Zero-shot results on STPLS3D-Refer further indicate improved cross-scene robustness.

GreenWAM: A World Foundation Model for Robotics

A robot needs a world model that predicts how its actions will change the scene and a policy that chooses those actions. Models are usually built and evaluated for only one of these roles, and every robot records its actions in its own format. We ask whether one robot world model can serve both roles across different bodies, and what makes this work. We present GreenWAM, a world foundation model for robotics, together with the recipe that produces it: (1) a shared anatomical action space that describes 20 robot families, from bimanual arms to dexterous humanoids, in common joint coordinates; (2) joint training on these families in visual, action-conditioned and world-action modes; and (3) policies that split an action expert off the generator. As a world model, GreenWAM attains top-tier trajectory, depth and 3D accuracy on WorldArena 1.0, ahead of every world-action model and video generator in our comparison. As a policy, it scores among the top entries of the RoboTwin 2.0 leaderboard, reaches the highest zero-shot LIBERO-plus success among the compared methods and is competitive with dedicated vision-language-action and world-action policies on CALVIN and LIBERO. We further adapt GreenWAM to a real humanoid, where it succeeds more often than policies adapted from $π_{0.5}$ and from Cosmos 3 Edge, and distill it into a single-step policy for real-time control. Controlled experiments yield three findings: robot specialization improves world prediction and control together; an action expert helps when split off at the start of adaptation; and keeping world-model modes during policy adaptation preserves robustness to scene changes.

TPPO: Tracking-Value PPO For Language Model Reasoning

Proximal Policy Optimization (PPO) is widely used in reinforcement learning with verifiable rewards for language-model reasoning. While \emph{value evolution along trajectory} characterizes relative token-level credit, yet standard critics often fail to track it under sparse terminal rewards. To model this evolution, we analyze the relation between successive prefix values and show that they admit a Bayesian decomposition with additive updates in log-odds space. We use this additive structure to construct Tracking-Value PPO (\method), a cumulative value parameterization that sums position-wise scalar outputs into value logits. These outputs are learned through terminal-outcome supervision on the reconstructed values. \method improves aggregate mathematical reasoning scores over PPO by 7.0 and 8.4 points on Qwen3-4B-Base and Qwen3-8B-Base, respectively, while improving out-of-distribution generalization. Gains extend to Qwen3-4B, Qwen2.5-Math-1.5B, Qwen3.5-9B and to countdown, and scientific coding tasks. Further analysis shows more accurate tracking of value evolution and more reliable advantage estimates. Our code is publicly available in https://github.com/LINs-lab/TPPO.

3D LLM#

VideoJev: System One Model for Video Understanding and Interaction

Visual agents must turn video observations into timely decisions to track progress and choose what to do next. Building on the emerging System One paradigm, we introduce VideoJev, a family of models that cast video understanding and interaction as structured decision tasks. We adapt pretrained multimodal large language models (MLLMs) by replacing autoregressive answer decoding with a shared head that scores temporal intervals and textual options against video evidence. These scores yield event spans or answer choices, unifying temporal grounding and multiple-choice video question answering. This combines the semantic flexibility of MLLMs with efficient decisions that agents can use directly. As an interaction unfolds, new goals and intermediate results prompt further queries about the same visual history. VideoJev therefore reuses visual computation through Cached inference for queries as they arrive and Joint inference for multiple queries in a single forward pass. Across three temporal grounding benchmarks, VideoJev-4B and VideoJev-35B-A3B improve mean mIoU over their backbones by 6.7 and 10.8 points, respectively, with measured inference speedups of $2.8$-$3.1\times$. On four video QA benchmarks, both achieve performance comparable to their backbones in Thinking mode, with measured inference speedups exceeding $100\times$. These results offer a unified, reusable decision interface for composing structured visual judgments into complex, open-ended workflows.

Agent-Reflex: Teaching Language Agents to Act Reflectively

Large language models have evolved from single-turn chatbots into interactive agents capable of long-horizon reasoning. In real deployments, MCP tool services can return noisy feedback and users may intervene to correct the agent, but existing methods provide limited supervision for reflection learning and failure recovery. To bridge this gap, we propose Agent-Reflex, a general training framework for incentivizing proactive reflection in agents. Specifically, Agent-Reflex comprises three stages. First, Environment Reflection Skill Discovery (RSD) injects grounded tool-feedback perturbations into environment scaling, samples a capability-diverse LLM pool, mines matched success-failure pairs, and summarizes reusable reflection meta-skills. Building on this skill library, we then apply Reflective Supervised Fine-Tuning (ReSFT) that converts each skill into supervision for self-reflection, skill recovery, and user-centric correction, strengthening complementary reflective behaviors. Finally, we propose On-Policy Reflective Policy Optimization (ORPO) to combine agentic reinforcement learning under noisy interactions with reflection-guided on-policy distillation to further elicit proactive reflection. Built on Qwen3-8B, Agent-Reflex reaches 58.6 overall on five long-horizon tool-use benchmarks and 29.1 on AgentNoiseBench, surpassing strong environment-scaling and reflection baselines. Experiments on six challenging agent benchmark suites demonstrate the effectiveness of Agent-Reflex. Further analyses show that Agent-Reflex improves agents' robustness to noise while maintaining stable training dynamics, supporting scalable agent training. Our code is available at https://github.com/RUC-NLPIR/Agent-Reflex.

Tev: Scaling Long-Horizon Agentic Environments with Dense Progress Rewards

Long-horizon agents have drawn growing attention for their ability to work autonomously -- from hours to days -- on economically valuable tasks, a capability essential to automated discovery and recursive self-improvement (RSI). Yet open-source models still struggle on long-horizon tasks, largely for lack of both training data and a working recipe, and scaling both is hard: long, complex tasks are difficult to curate and verify, and their rewards are sparse. We address both. First, we introduce Tev-Gym, the first long-horizon agent training dataset with verifiable, dense, progressive rewards -- 1,170 verified task environments across 7 domains. It is built on a latent-world-first approach that first constructs a latent world: a complete and correct hidden specification of the task domain, workflow, and expected state after each step. Each task is then progressively rendered from this specification into an agent-facing environment, enabling controllable complexity and a natural progress metric. Second, we turn this metric into a training recipe: via progress-potential reward shaping (PPRS), we convert progress into a dense per-step reward that improves training efficiency and makes otherwise-intractable tasks trainable. Training with this recipe yields Tev-27B, which achieves substantial gains on the Agents' Last Exam computing and math sciences domains (ALE-CM), matching GPT-6 Astra and Claude Opus 5 at Pass@5. Despite training only on ALE-related data, it generalizes to the Terminal-Bench (TB) 3.0 and 4.0 subsets, surpassing GLM 5.2 and Gemini 3.7 Flash, and reaches Claude Opus 4.8-level performance on middle-horizon tasks such as TB 2.1.

Harness^2: Recursive Agent Harnessing for an Open World

LLM agents' capabilities depend not only on their underlying models but also on their execution harnesses. Recursive self-improvement (RSI) offers a promising approach to automatically evolve these harnesses. However, deploying RSI in open-world settings still faces two critical challenges. First, open-world tasks are typically unseen during the harness design phase and novel at test time, leaving no ground-truth verifiers to reliably guide online harness edits. Second, the RSI process remains highly task-specific and fails to generalize to novel scenarios. We introduce Harness^2, a plug-and-play, recursive agent harnessing framework that addresses these challenges through two connected levels of recursion. Task-level recursion refines the current task's harness using a contrastive Propose-Probe-Compose step that reliably guides edits without ground-truth verifiers, and can be scaled further via parallel or sequential recursion. Harnessing-level recursion then extracts experience from these edits to update a continual improvement harness, enabling the agent to better adapt to future tasks. Across three professional benchmarks and four model-harness configurations, a single step consistently improves GLM-5 and Gemini 3.5 Flash over their base harnesses, yielding gains of up to 11.5 points on WorkBuddy-Bench, 4.5 points on JobBench, and 11.8 percentage points on LAB, with further gains as the task-level recursion budget increases.

Vela: User Behavior as Supervision Sparks LLM Intelligence

Large language models are increasingly deployed in applications that act on users' long-term behavior histories, from personal assistants to recommendation and advertising systems. These applications demand the user dimension of LLM intelligence: inferring a person's preferences, intent, and likely future actions from weeks to years of behavior data. Yet current models are trained on static text or synthetic data, neither of which captures how user behavior evolves over time. Real-world behavior records, already available at scale on content platforms and in personal-assistant agents, offer a natural supervisory signal. We propose user behavior as supervision and introduce Vela, a framework that converts real user behavior data into trainable tasks and trajectories. From the anonymized behavior records of 100,000 users, Vela generates 100,000 tasks across 91 real-world task templates; difficulty-based filtering and trajectory acceptance criteria retain approximately 75,000 tasks with selected training trajectories. Fine-tuning Qwen3.6-35B-A3B on these trajectories improves performance over the base model by up to 11.5 points on user-related tasks and by an average of 4 points on general benchmarks. Training on more user behavior data further improves user-related performance, and reinforcement learning after fine-tuning outperforms reinforcement learning from the base model by up to 7.7 points. These gains suggest that real-world user behavior is a scalable source of supervision for both user-centered capabilities and the broader intelligence of LLMs.

X-Ragent: Tool-Augmented Reinforcement Learning for Evidence-Grounded Chest X-Ray Reasoning

Chest X-ray (CXR) interpretation often requires integrating visual findings with task-specific evidence rather than relying on direct visual recognition alone. While tool-augmented medical agents can supply such evidence via external modules, they often lack explicit mechanisms for learning when auxiliary evidence is needed and for preventing inapplicable quantitative evidence from entering diagnostic reasoning. To address this, we propose X-Ragent, a post-training framework for tool-augmented reinforcement learning that decouples learned auxiliary-evidence seeking from validity-gated quantitative measurement acquisition for evidence-grounded CXR reasoning. We construct Rad-CoT, a 7.7K-sample corpus combining causally ordered tool-augmented trajectories with report-style diagnostic reasoning, and use it to initialize Qwen3-VL-8B via agentic supervised fine-tuning (SFT). We then optimize the policy with Group Relative Policy Optimization (GRPO) using an accuracy-gated reward that applies process-level terms for measurement consistency and auxiliary-tool cost only to correct trajectories, preventing plausible process behavior from compensating for an incorrect diagnosis. Across three CXR benchmarks, X-Ragent achieves the strongest results, including an 8.6-point improvement on the fully held-out ChestAgentBench. By seeking evidence selectively and admitting only valid measurements, X-Ragent supports more faithful and evidence-grounded CXR reasoning.

Multimodal World Model#

Jeva: System One Models from First Principles

System one models enable direct, low-latency decision-making. Yet recent practice of predicting an answer from serialized text does not, by itself, respect the structure of a decision problem. We argue that current designs underemphasize four important structural requirements. (i) null-aware: Models should distinguish answer absence from uncertainty among candidates; (ii) permutation-invariant: Reordering alternatives should not change the decision; (iii) option-scalable: Growing candidate sets should not require redefining the output space; (iv) cacheable: Request-independent computation over recurring alternatives should be reusable across requests. We introduce Jeva, a decision-native architecture that addresses these requirements jointly. A shared encoder independently represents the request and each option, while a compact decision stack refines only the request state against immutable option memory. Symmetric aggregation yields permutation-equivariant probabilities; shared scoring accommodates variable-size candidate sets. A separate coverage estimate distinguishes answer absence from candidate competition, enabling explicit null outcomes. Request-independent option representations and layer projections support reuse across newly assembled sets. These mechanisms unify Choice, Noul, and Score outputs. Across evaluations, Jeva combines strong typed-decision performance with near-perfect null detection and no decision flips under any tested permutations. It scales to thousands of candidates and substantially reduces latency through cross-request reuse without changing decisions.

AesCode: Aesthetic Code Generation with Decoupled Cross-Modal Rewards

Generating information-rich visual artifacts such as slides, posters, and dashboards as code is appealing because the outputs are structured, editable, and verifiable. Yet code models cannot see how their choices of layout and color come together on the canvas, often limiting spatial planning and aesthetic quality. Image generators excel at visual design but can misrender requested content, making their outputs unreliable targets for direct reproduction. We therefore introduce AesCode, which generates code grounded in the content prompt while using an image generated from the same prompt as an aesthetic guidance. To do so, AesCode represents the target as a design graph that describes the whole canvas and makes each property attributable. From this graph, we derive complementary cross-modal rewards: deterministic verifiers score properties parsable from code and rendering, while a VLM judge assesses the non-parsable ones with a sample-specific Visual Graph Rubric (VGR) tied to graph elements and relations. We optimize these decoupled rewards through reinforcement learning with per-channel normalization to jointly improve spatial planning, aesthetic quality, and verifiable correctness. To evaluate this setting, we build a benchmark that scores verifiable correctness and visual quality separately, with visual scores highly consistent with human judgments. We find that reference images substantially improve the visual quality of code generated by existing models, and ablations show that AesCode benefits from references both as model input and as a source of visual rewards. Relative to same-scale Qwen3-VL baselines given the same references, AesCode-8B and AesCode-32B improve visual quality by 31.1 and 22.4 percentage points, reaching scores comparable to those of closed-source frontier models such as GPT-5.5 and Claude Opus 4.8.

DoSA: Dots Sparse Attention

Sparse attention visits few keys, yet finding them can still require scoring every key with every indexer head. We introduce DoSA (Dots Sparse Attention), a lossless method for making this computation conditional while preserving exact token selection. Its central observation is that Top-K selection requires sufficient evidence to reject a candidate, not necessarily its full score. A seed set supplies a lower bound on the winning threshold. Nonnegative head projections and joint residual bounds upper-bound positive contributions, while activation-informed aggregation bounds the magnitude subtracted by negative heads. The certificate directs full scoring toward candidates that remain eligible; exact-score filtering further reduces writeback and selection work. We establish the certificate and its exact-selection conditions, and analyze how geometry and selection margins govern its effectiveness. Our GPU implementation accelerates the complete Indexer by up to 2.74 times over SGLang and 1.69 times over LiteTopK across English, Chinese, and code workloads. End-to-end evaluation on GLM-5.2 and DeepSeek-V3.2 achieves up to 1.94 times and 1.50 times time-to-first-token speedups over the two baselines, respectively.

Papers - 2026-10-15
https://themaoqiu.github.io/blog/papers-2026-10-15
Author 猫柒-
Published at October 15, 2026