Xingjian Wang
Papers - 2026-10-27Blur image

Grounding-driven Visual Reasoning#

Omni-Woodpecker: Hallucination Correction via Evidence-Prior Rebalancing for Omni LLMs

Recent Omni LLMs (OLLMs) have demonstrated remarkable capabilities in joint audio-visual reasoning, yet cross-modal hallucinations remain a major challenge. Existing mitigation methods mainly operate at the output level, overlooking the entanglement of grounding evidence and learned priors within fused representations. To address this issue, we propose Omni-Woodpecker (OWP), a training-free framework that shifts hallucination mitigation from output-level manipulation to conflict-conditioned representation rebalancing. Specifically, OWP first identifies cross-modal conflicts from complementary modality-specific views. It then employs orthogonal decomposition to separate grounding evidence from competing priors within the hidden states. Finally, OWP adaptively rebalances fused representations by suppressing misleading priors and restoring ignored evidence before decoding. Extensive experiments demonstrate the effectiveness and strong cross-architecture generalization of OWP. Using Qwen2.5-Omni-7B as the backbone, OWP improves performance by 12.9 and 8.6 points on CMM and AVHBench, respectively, while consistently achieving gains of 0.67-2.25 points across four general OLLM reasoning benchmarks. Furthermore, OWP generalizes effectively to VideoLLaMA2-AV, improving performance by 4.6 and 3.9 points on the same benchmarks. Code is publicly available at https://github.com/ZiiJianLiu/Omni-Woodpecker

3D LLM#

UserArena: Benchmarking Interactive User Simulation for Long-Horizon Shopping Agents

Agentic recommendation pursues shopper goals through sequences of context-dependent decisions. Developing and evaluating such policies requires faithful recommendation world models that capture both the interactive shopping environment and users' behavioral responses over long interactions. Existing resources rarely provide long-horizon, fine-grained real-user trajectories or support trajectory-level evaluation and offline validation against production A/B results. We introduce UserArena, a real-world e-commerce interactive benchmark containing 64,729 session trajectories from 11,010 users, spanning 566,102 items and 13 action types. UserArena pairs these trajectories with an interactive environment and supports offline validation against outcomes from a controlled production A/B test, enabling five-level evaluation from output validity and local decisions to sequential behavior, personalization, and outcomes. To improve simulator fidelity over these long-horizon interactions, we further propose On-Policy Trajectory Distillation (OPTD), which uses trajectory-level intent to provide dense teacher targets on student-generated rollouts. Experiments show that OPTD achieves the strongest overall fidelity among the evaluated simulators under UserArena's evaluation protocol and most closely reproduces the production policy effect in offline simulation.

HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these capabilities. Existing agents typically provide either native visuomotor control without long-horizon autonomy or high-level planning executed through environment APIs or predefined skills. To bridge this gap, we propose HiSTEVE, a hierarchical VLA agent with a capability-aware agent harness. At the orchestration level, we equip the harness with structured memory for tracking progress and a VLM planner for selecting subtasks within the VLA's capabilities. To reliably determine subtask completion, we further introduce a policy-coupled task completion state detector that conditions on VLA policy context to signal candidate completion. At the control level, a single VLA executes all subtasks with vision-only perception and native keyboard-and-mouse actions. To mitigate interference between heterogeneous GUI and non-GUI interactions, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings. We also train the VLA through world knowledge injection, imitation learning, and reinforcement learning with environment feedback to improve reliability and recovery. HiSTEVE achieves state-of-the-art atomic-task performance, scoring 85.0% on MineStudio Bench and a 37.4% average success rate on OpenHA, while also completing long-horizon tasks such as crafting an iron pickaxe from scratch like human players.

RSIHub: A Composable Framework for Agent-Evolution Methods

Agent-evolution methods use execution feedback to improve prompts, skills, tools, and orchestration, but their implementations often rebuild the same experimental machinery. We present RSIHub, an open-source framework for building, comparing, and extending these methods on shared infrastructure. Recipes compose reusable operators and declare mutable resources; RSIHub supplies execution, evaluation, recovery, and lineage. Researchers can focus on evolution policy while evaluation stays outside the mutable surface and results remain tied to candidates and evaluation conditions. We instantiate AHE, Hyperagents, A-Evolve, and GEPA without modifying the framework core, keeping method-specific logic in recipes and operators. We evaluate them with MiniSWE and Codex on Terminal Bench 2 and $τ^3$ Banking under fixed model and evaluator configurations. The largest observed overall pass@1 gain is 13.5 percentage points, while method rankings vary across settings and optimization gains do not always transfer to held-out tasks. RSIHub provides a common protocol for comparing evolution policies, inspectable candidate histories, and reusable components for developing new methods.

RynnUnify: Towards Unified Embodied Brain

We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning. With capabilities spanning spatial reasoning, physical prediction, and grounding, RynnUnify connects an understanding of the physical world with visual anticipation of how it evolves across successive subtasks. Building on these capabilities, we further develop an agentic extension through reinforcement learning to selectively use video predictions for reasoning about unobserved states and interaction outcomes. We also develop a world-action extension of the full RynnUnify model, translating its understanding and prediction capabilities into robot control. To evaluate these capabilities, we introduce Rynn-VP and Rynn-GEU for long-horizon visual planning and anticipatory reasoning. Experiments show that RynnUnify achieves the highest average embodied understanding score among the evaluated unified multimodal models and improves the Rynn-VP overall score by 9.75 points over Cosmos 3 Nano. Its agentic extension improves the Rynn-GEU average by 6.0 points over direct reasoning, while the world-action extension achieves 51.5\% success on 20 selected composite RoboCasa365 tasks and 46.7\% average success across three real-robot tasks. Together, these results establish RynnUnify as a shared foundation for embodied understanding, visual planning, and robot control, taking a step toward a unified embodied brain.

Dual Exam: Controlled Evaluation of Multimodal Agents and World Models

World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement. Evaluating this interaction requires separate evidence about action selection and state evolution. We introduce Dual Exam, which tests Agents under fixed environment response mechanisms and World Models under fixed action interventions across physical, digital, social, and scientific domains. The Agent track compares 10 configurations on 1,088 items in 15 reporting categories. The World Model track contains 400 cases across eight scenarios; 15 configurations have full coverage and one covers six scenarios. GPT 6 Astra leads the case-weighted Agent Index at 31.3, and GPT-Image-2 leads the full-coverage WM Overall at 21.7. These scores use different tasks and metrics and are not directly comparable. A 150-case pilot of one coupled pairing records zero task successes and motivates component-level diagnosis. Results reveal uneven task performance and failures to preserve task-relevant state. Their value for predicting coupled success or sustained reciprocal learning remains to be established.

On-Policy Self-Training: Data-Free Self-Improvement in Large Language Models

On-policy self-distillation enables post-training foundation models without relying on stronger external teachers. However, existing approaches rely on ground-truth question-answer pairs, human-curated problem sets, or other supervised signals. In this work, we reformulate on-policy self-distillation as a self-training framework, driven by self-generated question-answer pairs and privileged reasoning demonstrations. We push supervision to the limit: guided solely by coarse, high-level topic descriptions, the model synthesizes its own curriculum of queries and privileged reasoning traces without access to any human-curated prompts or answers. We find that self-distillation on fully synthetic privileged information enables a model to improve across multiple domains while retaining its capabilities on domains it is not self-trained on. We demonstrate the generality of this framework across text and multimodal domains, achieving consistent self-improvement on standard language benchmarks and Visual Question Answering. Our findings demonstrate that foundation models possess rich latent capabilities that can be amplified without external task supervision or curated problem distributions.

DraMaze: A Multi-Agent Pipeline with Future-Aware Memory for Diverse Microdrama Script Generation

The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both diverse plot progression and long-range narrative coherence. Our observations reveal that candidate continuations increasingly concentrate on fewer narrative mechanisms as generation progresses, while conventional retrieval may reinforce trope reuse and overlook historical information essential to future plots. To address these challenges, we propose DraMaze, a multi-agent pipeline that explores diverse causal paths through trope memory-guided evolutionary tree search and mutation. It further constructs a Backward Narrative Dependency Tree to organize, retain, and retrieve historical memories based on future narrative goals. We also introduce MiDramaBench, a bilingual benchmark for evaluating script logic and creative quality across different script lengths, together with causal-pattern metrics for narrative repetition and diversity. Experiments show consistent improvements across three backbone LLMs. For 60-episode scripts of up to 60k words, DraMaze reduces causal-pattern repetition by 32.1% and achieves a Logic score of 82.5, outperforming the best-performing baseline by 8.5 points.

Multimodal World Model#

Reading, Writing, Sharing, and Interacting with the World through Video

Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict. Despite their different objectives, both concern the relationship between video observations and an evolving world. This survey adopts world modeling as a unifying lens for examining these developments. Viewing an observed video as a partial, lossy, and temporally ordered projection of a latent temporal world, we organize the literature around four complementary operations: reading infers world properties from observed video; writing synthesizes video from specified or learned world conditions; sharing integrates understanding and generation through common modeling mechanisms; and interacting predicts and updates world states under actions and evolving observations. This perspective distinguishes temporal coherence in observed or generated sequences from consistency in the underlying world state. Across tasks, representations, models, datasets, and benchmarks, we trace a shift in emphasis from clip-level recognition and perceptual fidelity toward persistent state, controllable evolution, physical and causal validity, and evaluation grounded in interaction and downstream decisions, and we distill the open challenges that follow.

Every Weight Is a Path of Shared Discrete Decisions

We introduce TWIG (Tree-structured Weights with Inherited Gates), a representation in which every weight of a neural network is the end of a path of small discrete decisions: a sign, a shift by a power of two, a zero gate, an index into a shared table. Weights that belong together share the upper part of their paths, and each decision is inherited by every weight below it, so it is stored once and applied once. This simple change has three consequences. Any trained network can be written as a TWIG, and when the decisions are powers of two its weight layers become circuits made almost entirely of wires and adders, suited to chips whose weights are fixed at fabrication. Pruning, quantization, low-rank factorization, codebooks and weight sharing become edits of one object, so a single optimizer can choose among all of them for a whole network. And choosing the decisions is the ground-state problem of a higher-order Boltzmann machine whose interactions follow the paths of the tree, the problem class that annealers and quantum optimizers are built to solve. Today these questions are handled apart: each compression method brings its own format and solver, a circuit with fixed weights needs a dedicated constant multiplier for every weight, and discrete solvers reach only narrow subproblems such as rounding. Weight formats have long been moving toward shared decisions, through group scales, shared exponents, microexponents and sparse weights; TWIG takes this trend to its end, and every common format is a shallow TWIG at no extra cost. On five weight matrices of a large language model, a flat tree whose signed power-of-two terms are chosen per weight for circuit cost, with no group scales, needs 9--15\% fewer additions than GPTQ at equal layer error at 3- and 4-bit accuracy on typical matrices, and 20--55\% fewer on matrices with strong outliers.

DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model

A live esports broadcast needs a director who chooses which camera goes on air and a caster who talks over that choice, every second and without knowing what comes next. Streaming video language models have learned to commentate, but only over a broadcast that a human director has already produced. We study live broadcast production, in which a model receives the raw camera of every player and must both direct and commentate from the past alone. We present DirCast, a single streaming video language model that does both. Every second it scans all cameras at low resolution, decides with a hold-or-switch director whether and where to cut, and reads the chosen camera at high resolution before it speaks. Its context keeps what went on air and what was said and lets the other views expire, which bounds the cost of a stream of any length. We build a dataset of 27 professional Dota 2 matches with a camera for every hero, the human director's choices and the casters' commentary. DirCast directs better than rule-based and zero-shot directors including GPT-5, and its commentary wins 29.2 percent of comparisons against GPT-4o under the Proact-VL protocol, against 19.4 percent for the strongest of eleven streaming commentators that watch the human broadcast.

TenetBench: A Clause-Anchored Russian Corpus for Evaluating Language Models against Professional Codes of Ethics

Codes of professional ethics guide and restrict specialists, who increasingly work with assistants built on large language models. Such an assistant can breach the user's code, or help the user breach it, without the user noticing. Evaluations reporting broad categories of harm cannot show how often this happens or which provision is breached. TenetBench pairs 3,433 requests conflicting with clauses of fifteen Russian-language professional codes with benign twins that differ only in the legitimacy of what is asked. An automated pipeline generates the tasks from the text of a code, so the corpus grows with every code added and a provision yields new tasks on every run. It also produced tasks and human-validated verdicts from two English codes of other jurisdictions. In human validation of the frozen pipeline, specialists rated 0.995 of the conflicting tasks plausible, and the model judge agreed with the adjudicated label at Gwet's AC1 of at least 0.894 on 1,860 elements. We evaluated fourteen model and reasoning-mode combinations on whether they produce the conflicting text, decline or warn. Eleven of the fourteen produce conflicting content on most such requests, mostly without a warning, and nearly three warnings in four accompany conflicting content. The models that conform more do so by declining while still serving the legitimate twin, and enabling reasoning halved the refusals of two models. We hope the dataset and pipeline will help evaluate how language models observe professional norms and let diagnostic datasets be built for particular professions and organisations.

Papers - 2026-10-27
https://themaoqiu.github.io/blog/papers-2026-10-27
Author 猫柒-
Published at October 27, 2026